I /
Thursday, February 23, 2006
Phew... finally have time to blog... almost everyday have to stay back... sigh. Yeah, i am continuing the skill tree of flyff! Today will be assists.
Assists :
Well plainly its name means to help out. And that is what exatly it does with its wide variety of buffs, heals and resurrection. They can help you in your time of need. And not to mention help themselves. It is the only 1st job that can use both MP and FP, the combination between Mercenary and Magician. These noble travelers tend to be a bit unpredictable. Assists may vary as being the type of person who wishes to aid those in need. Usually this consists of using their divine powers to tweak the performance of those in need, even healing their wounds. Others believe in using the ancient skill of hand-to-hand combat, which has been passed down through generations as a means of self enlightenment. Be wary of their presence, you never know when you shall need their help... or when they may need yours.
Things you should know when youre an Assist :
-You can only cast spells when youre Equipped with a stick
-A knuckle lets you wear a Shield, and use offensive non magical skills
-Increasing your Int and skill level, will effect Buffer skills duration and and improves the buffs
-No targets spells are self cast, so If your figthting an enemy and need to heal yourself cancel your targer first by pressing "Esc" then cast.
-You can go two ways for a 2nd job A Ringmaster(RM) or Billposter(BP).
-RM is the support type while BP is more on offensive
-Sticks dont affect your spell cast they just let you cast them. So buying new sticks wont matter if your a knuckle Type
-Sticks has +30 to hit so you wont miss as often as using knuckles when you have low dex, but knuckles are stronger
-Stat point are permanent
Skill tree:
*again, all mastery lvls are 20*
Heal :
Prerequisite: Char lv 15
Description : This ability allows the caster to replenish HP to self or targeted entity. Malicious players use this to drive off players from hunting grounds, and some of the less malicious ones use it to make certain aggro Bangs survive to drive off noob Vagrants who decide to make the mistake of fighting EronsCatchers thinking they'll get phat EXP and drops. You can only heal one target, but that's OK, really; there's an ability which heals a party later on.
MP Usage : *again, the same goes for this with the warrior build* .
Patience :
Prerequisite : Char lv 18, Heal lv 3
Description : Patience increases HP capacity when cast. Anyone can make use of an increased HP capacity, so don't hesitate to cast it. It's a good skill that will take you far in the game when linked with Heap Up, but there's a catch - it's a PXP glutton! Powerlevel it with discretion, as it will eat your PXP quickly.
Resurrection :
Prerequisite: Char lv 20, Patience lv 4
Description : As the name suggests, Resurrection revives players who have been killed. People on southern Saintmorning, Death Island, or deep in Darkon 3 will typically ask for this, as it saves them the inconvenience of having to fly their way back to the battlezone from a Lodelight or Lodestar. Because it can only be used on dead players, it levels faster than other skills.
Circle Healing :
Prerequisite: Char lv 25, Resurrection lv 4
Description : Circle Healing is THE premier skill for Ringmasters and Support Assists. Instead of casting Heal plenty of times, just get your buddies in range and cast this, and you heal everyone at once! The thing is that you can only actually use this with a party. Shame. Heals a maximum of 200 HP to everyone in the party when maxed.
Prevention :
Prerequisite: Char lv 30, Circle Healing lv 4
Description : This ability gives a chance that the caster will be automatically healed before death. Sounds good, but there are some problems. First, it's just a probability. There's a chance it won't work, and thus you're going to die if it doesn't. Second, sometimes the actual restoration isn't shown, but an item clears that up. Still, the value of a second chance at life cannot be understated. It is imperative that you have this ability available at all times.
Quick Step :
Prerequisite: Char lv 20, Heal lv 3
Description : Increases your speed in walking. Increases walking speed by 30% when maxed.Its only actual combative use is to chase after monsters that are running away, either in a panic or to get distance for ranged attacks. Stay alert and be informed.
Haste :
Prerequisite: Quick Step Lv3, Chr-Lv25
Description : Increases your attack speed. Starts at +100 ASPD (i also dunno wad is this...hehe)at level 1 and increased by +20 each level for a max of +500 ASPD when maxed.Haste is an ability which raises the recipient's attack speed. This makes the attacker able to deal more damage, as the faster attacks allow for more attacks to the monster's one. Mages and Ringmasters get no benefit as they don't attack, but everyone else gets some use out of it. It doesn't affect attack skill speed, however.
Cat's Reflex :
Prerequisite: Char lv 28, Haste lv 4
Description : Increases your evasion percentage. Grants an additional +1 evade every 2 levels until level 19 and +12 total evade at level 20.Cat's Reflex increases the player's ability to avoid attacks, though it's difficult to see if it actually works. If it does, anyone can prosper from its effects, as being able to avoid damage makes it easier to stay alive.
Cannon Ball :
Prerequisite: Char lv 35, Cat's Reflex lv 4
Description : This spell increases your DEX. Grants +1 DEX each level, for a maximum of +20 DEX.<---acrobats fave!!Everyone benefits from increased DEX - melee attackers enjoy increased accuracy and evasion, mages enjoy increased evasion, and Acrobats may also get an attack power bonus on top of that. As expensive as this becomes to get, don't pass it up!
Mental sign :
Prerequisite:Char lv 18, Heal lv 3
Description :This spell increases your INT. Grants +1 INT each level, for a maximum of +20 INT.<---for mages!!!Mercs get only the buff duration benefit as their skills do not use MP to the best of my knowledge. Everyone else, however, can use the increased MP capacity and magic power, especially Mages. Cast one on a Mage; they'll thank you later.
Heap Up :
Prerequisite:Char lv 20, Mental Sign lv 4
Description :This spell increases your STA. Grants +2 STA each level, for a maximum of +40 STA.<---this is the best!!! It is good 4 all!!EVERYONE gets use out of this buff, so lay it on! I can't name a single person who wouldn't want more HP, FP, or defense. At maximum, you get +40 STA - that's a lot of buff!
Beef Up :
Prerequisite:Char lv 25, Heap Up lv 4
Description :This spell increases your STR. Grants +1 STR each level, for a maximum of +20 STR. Inflicting more damage is useful to everyone, but this won't help Mages or Ringmasters. I heard that bows (maybe yo-yos, too) do more damage based on DEX, so Acrobats won't find it as useful. +20 STR is a lot of physical damage, so pump it for your merc friends!
Accuracy :
Prerequisite:Char lv 30, Beef Up lv 4
Description :Increases your hit rate, meaning you take less misses whilst attacking a monster. Grants +1 HIT each level for a maximum of +20 HIT when maxed.It's hard to tell if it's working, but everyone agrees that seeing "MISS" come up less is always useful. Mages and Ringmasters have less use out of it, however.
Tamping Hole - Knuckle Skill :
Prerequisite:Char lv 20, Heal lv 3
Description :Primary knuckle attack skill of Assists.This is the first of three Assist attack skills, and as such it's quite valuable for some quick damage potential. The thing about attack skills is that they NEVER miss, so if you're missing a lot this is something good to know. Just keep some Vital Drinks handy, as they consume FP which is typically in small supply. Ringmasters and Support Assists shouldn't bother because their role is to heal and buff with the group, not to fight. Not that I'm stopping them...
Stone Hand :
Prerequisite:Char lv 25, Tamping Hole lv 4
Description :Gives a chance to stun the opponent with normal attacks or skills. Gives 12% stun when maxed. Stonehand is a buff that allows the caster the probability of stunning an enemy with each hit. Very useful, as a stunned enemy cannot fight back, allowing you time to heal, buff, or simply pour on the damage. The only downfall is that the duration is very short...haiz. This means you'll cast it more, meaning it levels up more quickly, but it eats your MP up, too.
Burst Crack - Knuckle Skill :
Prerequisite: Stonehand Lv4, Chr-Lv28
Description :Assist AoE skill. Smashes the ground and inflicts damage to the surrounding area.Burst Crack is the only AoE attack ability that the Assist learns. As per this previous description, the Assist strikes the ground, damaging enemies around the user. Pure-STA Assists use this as their main source of damage and, eerily enough, EXP gain. While this helps get EXP quickly, it consumes food like all git-out and raises issues with other players about hogging monsters. Use it at your own discretion.
Power Fist - Knuckle Skill :
Prerequisite: Char lv 35, Burst Crack lv 4
Description:Stronger version of Tamping Hole, strikes an enemy with your fist.Power Fist causes the attacker to reel back and perform a jumping strike with more power than Tamping Hole of the same level! It gets pretty expensive, so be careful if you're trying to catch it up to the Assist attack skills before it. And be careful that the powerful Billposter skills are just around the corner.
Phew...finally finished... well, you can't guess where I got the info from... i took it from at least 6 to 7 forum based sites. But 1 of them is flyff world... zzz... next post is on mages.
slashed @ 2/23/2006 09:01:00 PM
_______________________________________________________________________
To download Bleach, go to
www.bleachportal.net
and REGISTER [FOR FREE]...
It's not illegal... no harm done =). No virus too.
And the show is ...
magnificent.
The song's lyrics
ienai itami kanashimi de kizu tsuita kimi yo,
Injured with pain and sadness, the you that cannot be healed,
kesenai kako mo seoi atte ikou ikiru koto wo nage dasanai de,
Shoulder the burden of the past that cannot be erased; don't throw away your will to live,
tsunaida kimi no te wo...
Your hand that I held...
itsuka ushinatte shimau no kana?
Will we lose it someday?
usurete iku egao to kimi wo mamoritai kara.
I want to protect you and that disappearing smile.
hibiku boku wo yobu koe sae kare,
The ringing voice that calls me dries out,
toki ni sou kaze ni kaki kesaretatte,
Even if it gets erased by the wind along time,
kimi wo mitsuke dasu,
I will find you,
ienai itami kanashimi de kizu tsuita kimi,
Injured with pain and sadness, the you that cannot be healed,
mou waraenai nante hito girai nante kotoba sou iwanai de,
Don't say words like you can't smile or you hate people,
mienai mirai ni okoru koto subete ni imi ga aru kara,
Everything that happens in the unseen future has a meaning,
ima wa sono mama de ii kitto kizukeru toki ga kuru daro,
So stay like this, there'll come a time when you will realize,
sabikitta hito no you ni...
Like a rusted person...
kasanari au dake ga munashikute,
It felt so hollow to just pile atop one another,
hitori de ikite ikerutte itta,
You said you could live on your own,
arifureta yasashisa kotobajya,
Just with the usual kind words,
ima wa mou todokanai hodo ni kimi wa uzukidasu,
You ache to a point where I cannot reach you,
tsunai da kimi no te wa nanigenai yasashisa wo motome,
Your hand that I held searched for some simple kindness,
Do you remember
itami wo shiru koto de hito ni yasashiku nareru kara,
By learning pain, you can become a person who can be kind to others,
Drive your life,
ienai itami kanashimi de kizu tsuita kimi,
Injured with pain and sadness, the you that cannot be healed,
mou waraenai nante hito girai nante kotoba sou iwanai de,
Don't say words like you can't smile or you hate people,
mienai mirai ni okoru koto subete ni imi ga aru kara,
Everything that happens in the unseen future has a meaning,
ima wa sono mama de ii kitto kizukeru toki ga kuru daro,
So stay like this, there'll come a time when you will realize,
How can I see the meaning of life,
kieteku you're the only. . .
Disappearing, you're the only...
kowarenai you ni to hanarete iku kimi,
So you will not break, you distance yourself from me,
mou waraenai nante hito girai nante kotoba sou iwanai de,
Don't say words like you can't smile or you hate people,
ima wa by and by mie nakuttatte subete ni imi ga aru kara,
Now it's by and by, even if you cannot see, there's a meaning to everything,
kesenai kako mo seoi attekou ikiru koto wo nagedasanai de,
Shoulder the burden of the past that cannot be erased; don't throw away your will to live,
You'd better forget everything. Remember... your different life...
You'd better forget everything. Remember. . . modoranai kedo.
You'd better forget everything. Remember... though, we cannot return.
hizunda kioku no you na toki no naka de itsuka wakari aeru kara
Like in times of warped memories, we can understand someday.
Free Web Counter